Ludificación digital en el aprendizaje en edad preescolar: una revisión sistemática de la literatura

Autores/as

DOI:

https://doi.org/10.29019/enfoqueute.905

Palabras clave:

ludificación digital, educación preescolar, revisión sistemática de la literatura, educación mejorada por tecnología

Resumen

En el contexto educativo, la ludificación ha emergido como una estrategia efectiva para potenciar el aprendizaje y la motivación. Con el auge de las tecnologías de la información y la comunicación ha surgido la Ludificación Digital (LD). A pesar de que existen numerosos estudios que resumen las contribuciones de la ludificación en la educación, muy pocos han incluido a la educación preescolar. La presente revisión, se apoya en 25 estudios primarios publicados realizados entre 2014 y 2022 e indexados en Scopus y Web of Sciences; busca cerrar esta brecha al caracterizar las principales contribuciones y sintetizar cualitativamente los efectos de la LD. Los resultados indican que hay un interés creciente sobre el tema, en donde la mayoría de los estudios se originan en Asia; se publican en revistas; y se basan en la propuesta de videojuegos para computadoras o dispositivos móviles que buscan mejorar el aprendizaje de la lengua. Predominan las investigaciones de enfoque narrativo, basadas en muestras inferiores a diez participantes, que emplean elementos de juego de tipo Logro (Progresión). Los 15 estudios que midieron algún tipo de efecto de la LD reportan resultados positivos. Sin embargo, estos son difíciles de generalizar por las pequeñas muestras consideradas y su diversidad en la experimentación.

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Publicado

2023-04-01

Cómo citar

Marcillo Vera, F. R., Hernández, W. ., Torres, J. ., Cusme, L. ., Mora, E., & Cobeña, S. . (2023). Ludificación digital en el aprendizaje en edad preescolar: una revisión sistemática de la literatura. Enfoque UTE, 14(2), pp. 1-19. https://doi.org/10.29019/enfoqueute.905

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